Basic Stats
AC: 13
Initiative: +3 (+13)
Hit Points: 36 (8d8)
Speed: 30 ft.
CR: 2 (XP 450; PB +2)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
16 +3 |
17 +3 |
10 +0 |
11 +0 |
10 +0 |
8 -1 |
| Save: +3 | Save: +3 | Save: +0 | Save: +0 | Save: +2 | Save: -1 |
Additional Stats
Senses:
Darkvision 60 ft.; Passive Perception 10
Languages:
Common
Resistances:
Necrotic
Immunities:
Poison
Condition Immunities:
Charmed, Exhaustion, Poisoned
Traits
Stench Constitution Saving Throw: DC 10, any creature that starts its turn in a 5-foot Emanation originating from the ghast.
Actions
Bite Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Piercing damage plus 9 (2d8) Necrotic damage.
Claw Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage. If the target is a non-Undead creature, it is subjected to the following effect. Constitution Saving Throw: DC 10.
Tags & Categories
Tags:
Ghast
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode