Basic Stats
AC: 17
Initiative: -1 (+9)
Hit Points: 147 (14d10 + 70)
Speed: 30 ft., Burrow 30 ft.
CR: 5 (XP 1,800; PB +3)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
20 +5 |
8 -1 |
20 +5 |
5 -3 |
10 +0 |
5 -3 |
| Save: +5 | Save: -1 | Save: +5 | Save: -3 | Save: +0 | Save: -3 |
Additional Stats
Senses:
Darkvision 60 ft., Tremorsense 60 ft.; Passive Perception 10
Languages:
Primordial (Terran)
Vulnerabilities:
Thunder
Immunities:
Poison
Condition Immunities:
Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Traits
Earth Glide The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster The elemental deals double damage to objects and structures.
Actions
Multiattack The elemental makes two attacks, using Slam or Rock Launch in any combination. Slam. Melee Attack Roll: +8, reach 10 ft. Hit: 14 (2d8 + 5) Bludgeoning damage.
Rock Launch Ranged Attack Roll: +8, range 60 ft. Hit: 8 (1d6 + 5) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Tags & Categories
Tags:
Earth Elemental
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode