Basic Stats
AC: 13
Initiative: +2 (+12)
Hit Points: 44 (8d8 + 8)
Speed: 30 ft.
CR: 2 (XP 450; PB +2)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
11 +0 |
14 +2 |
12 +1 |
10 +0 |
14 +2 |
13 +1 |
| Save: +0 | Save: +2 | Save: +1 | Save: +0 | Save: +4 | Save: +1 |
Additional Stats
Skills:
Deception 3,
Persuasion 3,
Religion 2
Senses:
Passive Perception 12
Languages:
Common
Traits
No special abilities found.
Actions
Pact Blade Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.
Spellcasting The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):
At Will: Light, Thaumaturgy
2/Day: Command
1/Day: Hold Person
At Will: Light, Thaumaturgy
2/Day: Command
1/Day: Hold Person
Bonus Actions
Spiritual Weapon (2/Day) The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.
Tags & Categories
Tags:
Cultists
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode