Basic Stats
AC: 18
Initiative: +11 (+21)
Hit Points: 184 (16d12 + 80)
Speed: 40 ft., Climb 40 ft., Fly 80 ft.
CR: 14 (XP 11,500, or 13,000 in lair; PB +5)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
23 +6 |
12 +1 |
21 +5 |
18 +4 |
15 +2 |
18 +4 |
| Save: +6 | Save: +6 | Save: +5 | Save: +4 | Save: +7 | Save: +4 |
Additional Stats
Skills:
Deception 9,
Perception 12,
Stealth 6
Senses:
Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 22
Languages:
Common, Draconic
Immunities:
Acid
Traits
Legendary Resistance (3/Day, or 4/Day in Lair) If the dragon fails a saving throw, it can choose to succeed instead.
Actions
Multiattack The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast Mind Spike (level 4 version). Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 17 (2d10 + 6) Slashing damage plus 4 (1d8) Acid damage.
Acid Breath (Recharge 5-6) Dexterity Saving Throw: DC 18, each creature in an 60-foot-long, 5-footwide Line.
Slowing Breath Constitution Saving Throw: DC 18, each creature in a 60-foot Cone.
Spellcasting The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):
At Will: Detect Magic, Mind Spike (level 4 version), Minor Illusion, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Greater Restoration, Major Image
At Will: Detect Magic, Mind Spike (level 4 version), Minor Illusion, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell)
1/Day Each: Greater Restoration, Major Image
Legendary Actions
Preamble Legendary Action Uses: 3 (4 in Lair). Immediately after another creature's turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns. Giggling Magic. Charisma Saving Throw: DC 17, one creature the dragon can see within 90 feet.
Mind Jolt The dragon uses Spellcasting to cast Mind Spike (level 4 version). The dragon can't take this action again until the start of its next turn.
Pounce The dragon moves up to half its Speed, and it makes one Rend attack.
Tags & Categories
Tags:
Copper Dragons
Metallic
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode