Basic Stats
AC: 15
Initiative: +2 (+12)
Hit Points: 65 (10d8 + 20)
Speed: 30 ft.
CR: 3 (XP 700; PB +2)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
17 +3 |
14 +2 |
14 +2 |
11 +0 |
12 +1 |
11 +0 |
| Save: +3 | Save: +2 | Save: +4 | Save: +0 | Save: +3 | Save: +0 |
Additional Stats
Skills:
Stealth 6,
Survival 3
Senses:
Darkvision 60 ft.; Passive Perception 11
Languages:
Common, Goblin
Traits
Abduct The bugbear needn't spend extra movement to move a creature it is grappling.
Actions
Multiattack The bugbear makes two Javelin or Morningstar attacks.
Javelin Melee or Ranged Attack Roll: +5, reach 10 ft. or range 30/120 ft. Hit: 13 (3d6 + 3) Piercing damage.
Morningstar Melee Attack Roll: +5 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. Hit: 12 (2d8 + 3) Piercing damage.
Bonus Actions
Quick Grapple Dexterity Saving Throw: DC 13, one Medium or smaller creature the bugbear can see within 10 feet.
Tags & Categories
Tags:
Bugbears
Goblinoid
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode