Basic Stats
AC: 12
Initiative: +2 (+12)
Hit Points: 22 (4d8 + 4)
Speed: 5 ft., Swim 30 ft.
CR: 1/2 (XP 100; PB +2)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
10 +0 |
10 +0 |
10 +0 |
10 +0 |
10 +0 |
10 +0 |
| Save: +0 | Save: +0 | Save: +0 | Save: +0 | Save: +0 | Save: +0 |
Additional Stats
Skills:
Perception 2
Senses:
Blindsight 30 ft.; Passive Perception 12
Languages:
None
Traits
Pack Tactics The shark has Advantage on an attack roll against a creature if at least one of the shark's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Water Breathing The shark can breathe only underwater.
Actions
Bite Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Piercing damage.
Tags & Categories
Tags:
Animals
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode