Basic Stats
AC: 12
Initiative: +2 (+12)
Hit Points: 3 (1d6)
Speed: 5 ft., Swim 30 ft.
CR: 0 (XP 10; PB +2)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
10 +0 |
10 +0 |
10 +0 |
10 +0 |
10 +0 |
10 +0 |
| Save: +0 | Save: +0 | Save: +0 | Save: +0 | Save: +0 | Save: +0 |
Additional Stats
Skills:
Perception 2,
Stealth 6
Senses:
Darkvision 30 ft.; Passive Perception 12
Languages:
None
Traits
Compression The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
Water Breathing The octopus can breathe only underwater.
Actions
Tentacles Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.
Reactions
Ink Cloud (1/Day) Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Tags & Categories
Tags:
Animals
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode