Basic Stats
AC: 12
Initiative: -1 (+9)
Hit Points: 76 (8d12 + 24)
Speed: 40 ft.
CR: 4 (XP 1,100; PB +2)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
10 +0 |
10 +0 |
10 +0 |
10 +0 |
10 +0 |
10 +0 |
| Save: +0 | Save: +0 | Save: +0 | Save: +0 | Save: +0 | Save: +0 |
Additional Stats
Senses:
Passive Perception 10
Languages:
None
Traits
No special abilities found.
Actions
Multiattack The elephant makes two Gore attacks.
Gore Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus Actions
Trample Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition.
Tags & Categories
Tags:
Animals
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode