Basic Stats
AC: 13
Initiative: +3 (+13)
Hit Points: 60 (11d8 + 11)
Speed: 30 ft., Climb 30 ft.
CR: 2 (XP 450; PB +2)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
10 +0 |
16 +3 |
12 +1 |
11 +0 |
10 +0 |
8 -1 |
| Save: +0 | Save: +3 | Save: +1 | Save: +0 | Save: +0 | Save: -1 |
Additional Stats
Skills:
Perception 4,
Stealth 5
Senses:
Darkvision 60 ft.; Passive Perception 14
Languages:
Common (can't speak in rat form)
Traits
No special abilities found.
Actions
Multiattack The wererat makes two attacks, using Scratch or Hand Crossbow in any combination. It can replace one attack with a Bite attack.
Bite (Rat or Hybrid Form Only) Melee Attack Roll: +5, reach 5 ft. Hit: 8 (2d4 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 11.
Scratch Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.
Hand Crossbow (Humanoid or Hybrid Form Only) Ranged Attack Roll: +5, range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage.
Bonus Actions
Shape-Shift The wererat shape-shifts into a Medium rat-humanoid hybrid or a Small rat, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.
Tags & Categories
Tags:
Wererat
Lycanthrope
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode