Basic Stats
AC: 15
Initiative: +2 (+12)
Hit Points: 97 (15d8 + 30)
Speed: 30 ft., (Bear form) 40 ft.
CR: 4 (XP 1,100; PB +2)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
17 +3 |
10 +0 |
15 +2 |
10 +0 |
11 +0 |
8 -1 |
| Save: +3 | Save: +0 | Save: +2 | Save: +0 | Save: +0 | Save: -1 |
Additional Stats
Skills:
Perception 2
Senses:
Passive Perception 12
Languages:
Common (can't speak in boar form)
Traits
No special abilities found.
Actions
Multiattack The wereboar makes two attacks, using Javelin or Tusk in any combination. It can replace one attack with a Gore attack.
Gore (Boar or Hybrid Form Only) Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 12.
Javelin (Humanoid or Hybrid Form Only) Melee or Ranged Attack Roll: +5, reach 5 ft. or range 30/120 ft. Hit: 13 (3d6 + 3) Piercing damage.
Tusk (Boar or Hybrid Form Only) Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Piercing damage. If the target is a Medium or smaller creature and the wereboar moved 20+ feet straight toward it immediately before the hit, the target takes an extra 7 (2d6) Piercing damage and has the Prone condition.
Bonus Actions
Shape-Shift The wereboar shape-shifts into a Medium boar-humanoid hybrid or a Small boar, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed.
Tags & Categories
Tags:
Wereboar
Lycanthrope
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode