Basic Stats
AC: 14
Initiative: +2 (+12)
Hit Points: 114 (12d10 + 48)
Speed: 30 ft., Swim 90 ft.
CR: 5 (XP 1,800; PB +3)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
18 +4 |
14 +2 |
18 +4 |
5 -3 |
10 +0 |
8 -1 |
| Save: +4 | Save: +2 | Save: +4 | Save: -3 | Save: +0 | Save: -1 |
Additional Stats
Senses:
Darkvision 60 ft.; Passive Perception 10
Languages:
Primordial (Aquan)
Resistances:
Acid, Fire
Immunities:
Poison
Condition Immunities:
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Traits
Freeze If the elemental takes Cold damage, its Speed decreases by 20 feet until the end of its next turn.
Water Form The elemental can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Actions
Multiattack The elemental makes two Slam attacks.
Slam Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
Whelm (Recharge 4-6) Strength Saving Throw: DC 15, each creature in the elemental's space.
Tags & Categories
Tags:
Water Elemental
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode