Basic Stats
AC: 15
Initiative: +5 (+15)
Hit Points: 65 (10d8 + 20)
Speed: 30 ft., Climb 30 ft.
CR: 3 (XP 700; PB +2)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
17 +3 |
16 +3 |
15 +2 |
10 +0 |
10 +0 |
14 +2 |
| Save: +3 | Save: +5 | Save: +2 | Save: +0 | Save: +2 | Save: +2 |
Additional Stats
Skills:
Perception 4,
Persuasion 4,
Stealth 7
Senses:
Darkvision 60 ft.; Passive Perception 14
Languages:
Common plus one other language
Resistances:
Necrotic
Immunities:
Charmed (except from its vampire master)
Traits
Vampiric Connection While the familiar and its vampire master are on the same plane of existence, the vampire can communicate with the familiar telepathically, and the vampire can perceive through the familiar's senses.
Actions
Multiattack The familiar makes two Umbral Dagger attacks.
Umbral Dagger Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 5 (1d4 + 3) Piercing damage plus 7 (3d4) Necrotic damage. If the target is reduced to 0 Hit Points by this attack, the target becomes Stable but has the Poisoned condition for 1 hour. While it has the Poisoned condition, the target has the Paralyzed condition.
Bonus Actions
Deathless Agility The familiar takes the Dash or Disengage action.
Tags & Categories
Tags:
Vampires
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode