Basic Stats
AC: 12
Initiative: +1 (+11)
Hit Points: 32 (5d8 + 10)
Speed: 30 ft.
CR: 1/2 (XP 100; PB +2)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
15 +2 |
12 +1 |
14 +2 |
10 +0 |
10 +0 |
11 +0 |
| Save: +2 | Save: +1 | Save: +2 | Save: +0 | Save: +0 | Save: +0 |
Additional Stats
Senses:
Passive Perception 10
Languages:
Common
Traits
Pack Tactics The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Actions
Mace Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.
Tags & Categories
Tags:
Toughs
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode