Basic Stats
AC: 16
Initiative: +7 (+17)
Hit Points: 230 (20d12 + 100)
Speed: 50 ft., Fly 25 (hover) ft., Swim 50 ft.
CR: 13 (XP 10,000; PB +5)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
29 +9 |
14 +2 |
20 +5 |
16 +3 |
20 +5 |
18 +4 |
| Save: +14 | Save: +2 | Save: +10 | Save: +3 | Save: +10 | Save: +9 |
Additional Stats
Skills:
Arcana 8,
Athletics 14,
History 8,
Perception 10
Senses:
Darkvision 120 ft., Truesight 30 ft.; Passive Perception 20
Languages:
Common, Giant
Resistances:
Cold
Immunities:
Lightning, Thunder
Traits
Amphibious The giant can breathe air and water.
Actions
Multiattack The giant makes two attacks, using Storm Sword or Thunderbolt in any combination.
Storm Sword Melee Attack Roll: +14, reach 10 ft. Hit: 23 (4d6 + 9) Slashing damage plus 13 (3d8) Lightning damage.
Thunderbolt Ranged Attack Roll: +14, range 500 ft. Hit: 22 (2d12 + 9) Lightning damage, and the target has the Blinded and Deafened conditions until the start of the giant's next turn.
Lightning Storm (Recharge 5-6) Dexterity Saving Throw: DC 18, each creature in a 10-foot-radius, 40-foot-high Cylinder originating from a point the giant can see within 500 feet.
Spellcasting The giant casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Light
1/Day: Control Weather
At Will: Detect Magic, Light
1/Day: Control Weather
Tags & Categories
Tags:
Storm Giant
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode