Basic Stats
AC: 18
Initiative: +3 (+13)
Hit Points: 220 (21d10 + 105)
Speed: 30 ft.
CR: 10 (XP 5,900; PB +4)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
22 +6 |
9 -1 |
20 +5 |
3 -4 |
11 +0 |
1 -5 |
| Save: +6 | Save: -1 | Save: +5 | Save: -4 | Save: +0 | Save: -5 |
Additional Stats
Senses:
Darkvision 120 ft.; Passive Perception 10
Languages:
Understands Common plus two other languages but can't speak
Immunities:
Poison, Psychic
Condition Immunities:
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Traits
Immutable Form The golem can't shape-shift.
Magic Resistance The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack The golem makes two attacks, using Slam or Force Bolt in any combination.
Slam Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Bludgeoning damage plus 9 (2d8) Force damage.
Force Bolt Ranged Attack Roll: +9, range 120 ft. Hit: 22 (4d10) Force damage.
Bonus Actions
Slow (Recharge 5-6) The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).
Tags & Categories
Tags:
Stone Golem
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode