Basic Stats
AC: 13
Initiative: +3 (+13)
Hit Points: 24 (7d4 + 7)
Speed: 20 ft., Fly 40 ft.
CR: 1 (XP 200; PB +2)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
6 -2 |
17 +3 |
13 +1 |
15 +2 |
12 +1 |
11 +0 |
| Save: -2 | Save: +3 | Save: +1 | Save: +2 | Save: +1 | Save: +0 |
Additional Stats
Skills:
Arcana 4,
Religion 4,
Stealth 5
Senses:
Darkvision 60 ft.; Passive Perception 11
Languages:
Celestial, Common
Resistances:
Necrotic, Psychic, Radiant
Traits
Magic Resistance The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
Rend Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
Reactions
Burst of Ingenuity (2/Day) Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.
Tags & Categories
Tags:
Sphinxes
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode