Basic Stats
AC: 12
Initiative: +2 (+12)
Hit Points: 22 (5d8)
Speed: 30 ft., Fly 50 (hover) ft.
CR: 1 (XP 200; PB +2)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
1 -5 |
14 +2 |
11 +0 |
10 +0 |
10 +0 |
11 +0 |
| Save: -5 | Save: +2 | Save: +0 | Save: +0 | Save: +0 | Save: +0 |
Additional Stats
Senses:
Darkvision 60 ft.; Passive Perception 10
Languages:
Understands Common plus one other language
Resistances:
Acid, Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing, Thunder
Immunities:
Necrotic, Poison
Condition Immunities:
Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Traits
Incorporeal Movement The specter can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Sunlight Sensitivity While in sunlight, the specter has Disadvantage on ability checks and attack rolls.
Actions
Life Drain Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.
Tags & Categories
Tags:
Specter
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode