Basic Stats
AC: 12
Initiative: +0 (+10)
Hit Points: 45 (6d10 + 12)
Speed: 40 ft.
CR: 2 (XP 450; PB +2)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
18 +4 |
11 +0 |
15 +2 |
6 -2 |
8 -1 |
5 -3 |
| Save: +4 | Save: +0 | Save: +2 | Save: -2 | Save: -1 | Save: -3 |
Additional Stats
Senses:
Darkvision 60 ft.; Passive Perception 9
Languages:
Understands Abyssal but can't speak
Vulnerabilities:
Bludgeoning
Immunities:
Poison
Condition Immunities:
Exhaustion, Poisoned
Traits
No special abilities found.
Actions
Gore Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature and the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Piercing damage and has the Prone condition.
Slam Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.
Tags & Categories
Tags:
Skeletons
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode