Basic Stats
AC: 15
Initiative: -1 (+9)
Hit Points: 110 (13d10 + 39)
Speed: 30 ft., Swim 20 ft.
CR: 5 (XP 1,800; PB +3)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
18 +4 |
8 -1 |
16 +3 |
5 -3 |
10 +0 |
5 -3 |
| Save: +4 | Save: -1 | Save: +3 | Save: -3 | Save: +0 | Save: -3 |
Additional Stats
Skills:
Stealth 3
Senses:
Blindsight 60 ft.; Passive Perception 10
Languages:
None
Resistances:
Cold, Fire
Immunities:
Lightning
Condition Immunities:
Deafened, Exhaustion
Traits
Lightning Absorption Whenever the shambling mound is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt.
Actions
Multiattack The shambling mound makes three Charged Tendril attacks. It can replace one attack with a use of Engulf.
Charged Tendril Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 5 (2d4) Lightning damage. If the target is a Medium or smaller creature, the shambling mound pulls the target 5 feet straight toward itself.
Engulf Strength Saving Throw: DC 15, one Medium or smaller creature within 5 feet.
Tags & Categories
Tags:
Shambling Mound
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode