Basic Stats
AC: 12
Initiative: +2 (+12)
Hit Points: 27 (5d8 + 5)
Speed: 40 ft.
CR: 1/2 (XP 100; PB +2)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
6 -2 |
14 +2 |
13 +1 |
6 -2 |
10 +0 |
8 -1 |
| Save: -2 | Save: +2 | Save: +1 | Save: -2 | Save: +0 | Save: -1 |
Additional Stats
Skills:
Stealth 6
Senses:
Darkvision 60 ft.; Passive Perception 10
Languages:
None
Resistances:
Acid, Cold, Fire, Lightning, Thunder
Vulnerabilities:
Radiant
Immunities:
Necrotic, Poison
Condition Immunities:
Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Traits
Amorphous The shadow can move through a space as narrow as 1 inch without expending extra movement to do so. Sunlight Weakness. While in sunlight, the shadow has Disadvantage on D20 Tests.
Actions
Draining Swipe Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Necrotic damage, and the target's Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a Shadow rises from the corpse 1d4 hours later.
Bonus Actions
Shadow Stealth While in Dim Light or Darkness, the shadow takes the Hide action.
Tags & Categories
Tags:
Shadow
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode