Basic Stats
AC: 13
Initiative: +3 (+13)
Hit Points: 31 (7d8)
Speed: 40 ft.
CR: 1/2 (XP 100; PB +2)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
12 +1 |
16 +3 |
11 +0 |
12 +1 |
10 +0 |
14 +2 |
| Save: +1 | Save: +3 | Save: +0 | Save: +1 | Save: +0 | Save: +2 |
Additional Stats
Skills:
Perception 2,
Performance 6,
Stealth 5
Senses:
Passive Perception 12
Languages:
Common, Elvish, Sylvan
Traits
Magic Resistance The satyr has Advantage on saving throws against spells and other magical effects.
Actions
Hooves Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the satyr pushes the target up to 10 feet straight away from itself.
Mockery Wisdom Saving Throw: DC 12, one creature the satyr can see within 90 feet.
Tags & Categories
Tags:
Satyr
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode