Basic Stats
AC: 12
Initiative: +0 (+10)
Hit Points: 22 (4d8 + 4)
Speed: 30 ft., Swim 40 ft.
CR: 1/2 (XP 100; PB +2)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
13 +1 |
11 +0 |
12 +1 |
12 +1 |
13 +1 |
9 -1 |
| Save: +1 | Save: +0 | Save: +1 | Save: +1 | Save: +1 | Save: -1 |
Additional Stats
Skills:
Perception 5
Senses:
Darkvision 120 ft.; Passive Perception 15
Languages:
Sahuagin
Resistances:
Acid, Cold
Traits
Blood Frenzy The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
Limited Amphibiousness The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
Shark Telepathy The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.
Actions
Multiattack The sahuagin makes two Claw attacks.
Claw Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Bonus Actions
Aquatic Charge The sahuagin swims up to its Swim Speed Walk straight toward an enemy it can see.
Tags & Categories
Tags:
Sahuagin
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode