Minotaur of Baphomet
SRD 5.2
Minotaur of Baphomet
Large Monstrosity Chaotic Evil
Basic Stats
AC: 14
Initiative: +0 (+10)
Hit Points: 85 (10d10 + 30)
Speed: 40 ft.
CR: 3 (XP 700; PB +2)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
18 +4 |
11 +0 |
16 +3 |
6 -2 |
16 +3 |
9 -1 |
| Save: +4 | Save: +0 | Save: +3 | Save: -2 | Save: +3 | Save: -1 |
Additional Stats
Skills:
Perception 7,
Survival 7
Senses:
Darkvision 60 ft.; Passive Perception 17
Languages:
Abyssal
Traits
No special abilities found.
Actions
Abyssal Glaive Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage plus 10 (3d6) Necrotic damage.
Gore (Recharge 5-6) Melee Attack Roll: +6, reach 5 ft. Hit: 18 (4d6 + 4) Piercing damage. If the target is a Large or smaller creature and the minotaur moved 10+ feet straight toward it immediately before the hit, the target takes an extra 10 (3d6) Piercing damage and has the Prone condition.
Tags & Categories
Tags:
Minotaur of Baphomet
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode