Basic Stats
AC: 11
Initiative: +1 (+11)
Hit Points: 11 (2d8 + 2)
Speed: 10 ft., Swim 40 ft.
CR: 1/8 (XP 25; PB +2)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
10 +0 |
13 +1 |
12 +1 |
11 +0 |
14 +2 |
12 +1 |
| Save: +0 | Save: +1 | Save: +1 | Save: +0 | Save: +2 | Save: +1 |
Additional Stats
Senses:
Passive Perception 12
Languages:
Common, Primordial (Aquan)
Traits
No special abilities found.
Actions
Ocean Spear Melee or Ranged Attack Roll: +2, reach 5 ft. or range 20/60 ft. Hit: 3 (1d6) Piercing damage plus 2 (1d4) Cold damage. If the target is a creature, its Speed decreases by 10 feet until the end of its next turn. Hit or Miss: The spear magically returns to the merfolk's hand immediately after a ranged attack.
Tags & Categories
Tags:
Merfolk
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode