Basic Stats
AC: 16
Initiative: +10 (+20)
Hit Points: 220 (21d10 + 105)
Speed: 40 ft., Climb 40 ft.
CR: 16 (XP 15,000; PB +5)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
18 +4 |
20 +5 |
20 +5 |
18 +4 |
16 +3 |
20 +5 |
| Save: +9 | Save: +5 | Save: +10 | Save: +4 | Save: +8 | Save: +10 |
Additional Stats
Skills:
Perception 8
Senses:
Truesight 120 ft.; Passive Perception 18
Languages:
Abyssal; telepathy 120 ft.
Resistances:
Cold, Fire, Lightning
Immunities:
Poison
Condition Immunities:
Poisoned
Traits
Demonic Restoration If the marilith dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance The marilith has Advantage on saving throws against spells and other magical effects. Reactive. The marilith can take one Reaction on every turn of combat.
Actions
Multiattack The marilith makes six Pact Blade attacks and uses Constrict.
Pact Blade Melee Attack Roll: +10, reach 5 ft. Hit: 10 (1d10 + 5) Slashing damage plus 7 (2d6) Necrotic damage.
Constrict Strength Saving Throw: DC 17, one Medium or smaller creature the marilith can see within 5 feet.
Bonus Actions
Teleport (Recharge 5-6) The marilith teleports up to 120 feet to an unoccupied space it can see.
Reactions
Parry Trigger: The marilith is hit by a melee attack roll while holding a weapon. Response: The marilith adds 5 to its AC against that attack, possibly causing it to miss.
Tags & Categories
Tags:
Marilith
Demon
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode