Basic Stats
AC: 9
Initiative: -3 (+7)
Hit Points: 9 (2d8)
Speed: 20 ft.
CR: 0 (XP 10; PB +2)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
10 +0 |
5 -3 |
11 +0 |
1 -5 |
11 +0 |
3 -4 |
| Save: +0 | Save: -3 | Save: +0 | Save: -5 | Save: +0 | Save: -4 |
Additional Stats
Senses:
Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 10
Languages:
Understands Infernal but can't speak
Resistances:
Cold
Immunities:
Fire, Poison
Condition Immunities:
Charmed, Frightened, Poisoned
Traits
Hellish Restoration If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Actions
Vile Slime Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.
Tags & Categories
Tags:
Lemure
Devil
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode