Basic Stats
AC: 13
Initiative: +1 (+11)
Hit Points: 97 (13d10 + 26)
Speed: 40 ft.
CR: 4 (XP 1,100; PB +2)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
16 +3 |
13 +1 |
15 +2 |
14 +2 |
15 +2 |
16 +3 |
| Save: +3 | Save: +1 | Save: +2 | Save: +2 | Save: +2 | Save: +3 |
Additional Stats
Skills:
Deception 7,
Insight 4,
Stealth 5
Senses:
Darkvision 60 ft.; Passive Perception 12
Languages:
Abyssal, Common
Traits
No special abilities found.
Actions
Multiattack The lamia makes two Claw attacks. It can replace one attack with a use of Corrupting Touch.
Claw Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Psychic damage.
Corrupting Touch Wisdom Saving Throw: DC 13, one creature the lamia can see within 5 feet.
Spellcasting The lamia casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):
At Will: Disguise Self (can appear as a Large or Medium biped), Minor Illusion
1/Day Each: Geas, Major Image, Scrying
At Will: Disguise Self (can appear as a Large or Medium biped), Minor Illusion
1/Day Each: Geas, Major Image, Scrying
Bonus Actions
Leap The lamia jumps up to 30 feet by spending 10 feet of movement.
Tags & Categories
Tags:
Lamia
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode