Basic Stats
AC: 18
Initiative: +0 (+10)
Hit Points: 52 (8d8 + 16)
Speed: 30 ft.
CR: 3 (XP 700; PB +2)
Ability Scores
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
|
16 +3 |
11 +0 |
14 +2 |
11 +0 |
11 +0 |
15 +2 |
| Save: +3 | Save: +0 | Save: +4 | Save: +0 | Save: +2 | Save: +2 |
Additional Stats
Senses:
Passive Perception 10
Languages:
Common plus one other language
Condition Immunities:
Frightened
Traits
No special abilities found.
Actions
Multiattack The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.
Greatsword Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.
Heavy Crossbow Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.
Reactions
Parry Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.
Tags & Categories
Tags:
Knight
Environments:
None
Source Information
Source: SRD 5.2
This work includes material from the System Reference Document 5.2 (“SRD 5.2”) by Wizards of the Coast LLC, available at https://www.dndbeyond.com/srd. The SRD 5.2 is licensed under the Creative Commons Attribution 4.0 International License, available at https://creativecommons.org/licenses/by/4.0/legalcode